⚠️ Disclaimer

Thanks for playing our game! This is an early version, and while we're actively working to improve it, there may be few bugs are still hanging around:

Peckonomics

Tiny birds. Big politics.
In Peckonomics, you play as the newly appointed leader of a pigeon flock in a crumbling society. Food is scarce, factions are growing restless, and every shiny object could shift the balance of power. Will you unite the birds with peace offerings, strong-arm your rivals with breadcrumbs, or strike deals for worms in back alley nests?

Choose your approach, Dictator, Utopian, or Pragmatist and shape the fate of birdkind through item collection, trust management, and morally wobbly diplomacy. Every decision changes how the world sees you… and how your story ends.

Controls:

  • Move with W A S D
  • Hold Left Shift to run
  • Interact with factions and items to shape your path

Objective:

  • In a crumbling society of birds, your leadership style determines the future of the flock.
  • Collect resources, gain trust, and complete missions for rival factions.
  • Will you rule as a Dictator, unite as a Utopian, or bargain as a Pragmatist?


Key Features

🕊️ Branching Faction System
Influence four unique bird factions: Sparrows, Crows, Blue Jays, and Doves, each with their own personalities, demands, and thresholds for trust or hostility.

🍞 Tactical Item Collection
Scavenge breadcrumbs, bottle caps, worms, and shiny objects to trade, bribe, or antagonize your way through political crises.

🎭 Dynamic Dialogue & Outcomes
Choices matter. Dialogue changes based on your trust levels and previous actions, unlocking new missions, reactions, and endings.

📈 Emote-Based Feedback
Track each faction's mood through floating emotes and a living world that responds to your influence (or your intimidation).

🎮 Built for Replayability
Start with different leadership styles to see how each playthrough unfolds, from peaceful unification to glorious pigeon-led domination.

🌆 Tiny World, Big Stakes
Explore a hand-crafted, isometric tiny world where even a breadcrumb can tip the scales.

Development log

Comments

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(+1)

Cool game, I like the art style a lot

Thanks